// Sh: A GPU metaprogramming language. // // Copyright (c) 2003 University of Waterloo Computer Graphics Laboratory // Project administrator: Michael D. McCool // Authors: Zheng Qin, Stefanus Du Toit, Kevin Moule, Tiberiu S. Popa, // Michael D. McCool // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must // not claim that you wrote the original software. If you use this // software in a product, an acknowledgment in the product documentation // would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must // not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. ////////////////////////////////////////////////////////////////////////////// #ifndef LCD_HPP #define LCD_HPP #include #include "Shader.hpp" class LCD : public Shader { public: LCD(); ~LCD(); bool init(); SH::ShProgram vertex() { return vsh;} SH::ShProgram fragment() { return fsh;} SH::ShProgram vsh, fsh; static LCD instance; }; SH::ShAttrib1f lcd(const SH::ShTexCoord2f& tc, SH::ShAttrib1f number, int intDigits = 3, int fracDigits = 1, bool showgrid = false, bool handleneg = true); #endif